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We are currently working on a demo version in order to get feedback on the gameplay. I will share it on itch.io as soon as possible, but this will take a few months.

I see that our games shares that "destructible systems" feature, your game seems to be specifically centered around it ! Your approach reminds me the game "Highfleet", were every ship is composed of many little pieces that can be individually destroyed, affecting the whole ships physics.

Thanks for mentioning “Highfleet”. It’s a new game for me; I have to take a closer look.