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I think it looks clean, and you definitely have the mobile aesthetic. I would zoom out the camera tons though, the whole game just feels like a guessing game without being able to see anything, also, I think levels could have been laid out to fit the gameplay as the sections with just danger for parts do not feel do-able enough. If you do improve on this prototype, maybe this could become a mobile game using the devices gyroscope for rotation, and the more it is leaned side-ways the faster it turns. :)

(+1)

Hey! Thank you so much for this feedback.

You got the idea! It was originally intended to be made for mobile with the gyroscope feature. Unfortunately, there were two reasons why I didn't push through:

  1. I don't have a non-iOS phone at the moment. I still need to borrow a phone if I wanted to test it. (If you know a way around this, do let me know)
  2. I figured that it would be an inconvenience for the players if they undergo tedious installation process just to play the game.

I do agree with you about it being zoomed out by tons and about the levels. For this game jam, I let the randomization do the work for me because I did not have enough time to think it through. Hahaha. Rest assured, I'll lay out the levels and add variations when I improve this.

Again, I appreciate this!