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(+2)

I assume it's cliche because of the game type/genre.

It was very difficult to get a hang of the mechanics, I kept dying in the first few seconds.

I think there's something worth exploring here, maybe if there were indicators that something is about to hit me from behind. Right now I feel like it's essentially up to random chance whether or not some incredibly high speed tuk-tuk rams into me and I die.


Also I don't understand why there's always a vehicle with a minigun?

(+2)

So the "lore" behind this game is that you accidentally hit a tuk-tuk, and now all the tuk tuk drivers in the city are enraged at you. The cliche here, is the over exaggerated and drawn out response of the tuk-tuk drivers to start a city wide manhunt on you. (This cliche is probably only present in my country, hence the confusion). 

We actually ended up having lots of problems during the development phase (pivots, etc), and hence created this within the last 6 days unfortunately. Which was why this game has so many unplayable moments. For example, the minigun tuk-tuk was only supposed to spawn after you have racked up a decent amount of score, and believe it or not it actually has different movesets. The way you rack up score is by staying alive and shooting the yellow tuk tuks, until the red one (Boss) spawns.

As for the insta-death problem? Well that actually was never supposed to happen because the game had much wider view before we built it. The problem was, that it took an incredibly long amount of time to build; by the time we were done building, there were only 5 mins left for the submission to get over, so we couldnt fix it. Im sorry for the inconvenience.

(+2)

Hi! We took the advice and sent a patch out earlier today. Can you play-test and check, it is somewhat better now!