Thanks, I'm glad you enjoyed it
dzejkop
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I assume it's cliche because of the game type/genre.
It was very difficult to get a hang of the mechanics, I kept dying in the first few seconds.
I think there's something worth exploring here, maybe if there were indicators that something is about to hit me from behind. Right now I feel like it's essentially up to random chance whether or not some incredibly high speed tuk-tuk rams into me and I die.
Also I don't understand why there's always a vehicle with a minigun?
This feels like a very complete entry!
I liked the music choice and the gunplay and movement felt very fluid.
In terms of cliches I especially enjoyed the CoD shot hit cross and sound.
On level 2 the platforming section felt a bit off, afaik the only way to complete it was to sprint jump across all the elements. And the timing was a bit too punishing.
I feel like I would have liked the enemies to be a bit more forgiving. I tried playing the game quite fast and it felt difficult not to die in a few sections.
Overall, I liked it!
Oh and I loved your use of text to speech
First of all, thank you very much, I'm glad you enjoyed it!
And about the stage changing? You mean the 3rd and 4th bit? Those shift the level half a length respectively right or left.
And all the levels exist on the same "map", so you can sometimes see them peeking through, and for some levels we designed it so that there's a little bit more of the level there.
I hope that clears it up a bit :)