Thank you for your submission!
Pretty good job for a university project, I assume you're still somewhat new to either game jams, game dev, or perhaps both?
Things you did well in my opinion:
- The art was really simplistic and cute, I liked it! Did you make this yourself?
- The controls were very responsive.
- The camera follow was working as intended.
- The hitbox felt fair.
- A start-up menu (even though it's limited to a play button, with exceptions I always prefer having a start-menu instead of being just dropped into the game).
Now for points of improvement, please don't take these too harshly, these are just suggestions/tips that are relatively quick to implement that'll give future games a really nice polish :D
- Fadein/fadeout upon level change.
- A coyote jump (aka a little bit of time to jump after walking off a platform).
- A bound box for camera follow; even though the camera follow worked well and never did anything weird, it'll feel better if there's like a box around the player that makes the camera only follow the player as soon as he touches the edge of that box. I think someone on your itch page posted an example of this!
- Even though I liked the art a lot, the box in level one for example, I didn't realise at first I could jump on top of it; simply because like many other background objects it had a border around it. Therefore I had already assumed it'd just be another background decoration.
Good job, either way! Hopefully I'll find more of your stuff in future jams, I love myself some platformers!