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Pretty damn ambitious concept for a 72 hour jam. I like the idea a lot and it's a shame it's just the skeleton of it. It was a bit hard to understand at first but I got it pretty quickly.

There's a bug with the cat enemy where the level doesn't end when you kill it, only when you kill the bat enemy and only the bat enemy.

It's pretty good for now, but I see some potential in it!

(+1)

thanks! i was upset i had to scrap the upgrade system and the game had a melee gameboy character that required you to get up close to the enemy to hit and a boss fight i scrapped last second, due to time contraints

i heavily struggled with how to make the tutorial, cause my original idea was a walk through/ play tutorial, sadly had to go with what is currently on there due to time.


thanks for playing! and thanks for the bug! i feel like everyone else will struggle with the tutorial and stop playing

(+1)

I actually thought the tutorial was a static image and just moved on lmao

lol 🤣 hey as long as you understood how to play that's fine by me