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Mechanics-wise, I think it's pretty cool to have the player slow down when reloading. It made me pay more attention to when I am doing it. Having different enemy hold different weapons is also really neat. The use of a story board for the intro is a great addition.

The levels are too difficult for me since the player dies after at most 2 hits. I was not able to go pass stage 2. I felt that the controls can also be streamlined. Most of my death happens when I am reloading, and it feels a bit clunky to have to press another button ('q') to cancel the reload. Personally, I would remove 'q'  and just make the player stop reloading when 'r' is pressed while reloading. You can also make the player stop reloading immediately when the shoot button is pressed.

Overall, I think it is a good start. Great job on the jam and good luck on your future projects!

Thank you for the feedback! I'm starting to be aware that I made this game too hard, and i'll add your other suggestions after the jam (to stay in spirit of course).

Pretty much what 'OneThatEatYou' said I would also think of maybe some sort of dash or roll ability to quickly get out of danger instead of just increasing the health.

Also a nice idea. I think i'll replace the q key with a dash and make reloading cancelling done by the r key and firing. Thanks for the idea!