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Actravaz

29
Posts
3
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A member registered Feb 05, 2022 · View creator page →

Creator of

Recent community posts

I think it's this is an issue with Love2d itself since it's responsible for dealing with hardware, sorry m8.

Are you using 32 or 64 bit?

Thank you for the feedback! It was sort of a both option. I made players move the same speed in all directions before but the player kept getting caught in the wave of enemies and I didn't want to increase the speed so I set it back to faster diagonally. And who knows? maybe I do continue it.

Wanna bet? Almost everyone got stuck in level 2 for my game so i'll be impressed if you actually beat it. i'll reply to you if you comment on this to tell you about my progress in your game.

Link: https://itch.io/jam/game-off-2022/rate/1813570

Hello, sorry for the late response.  I've responded to other questions about cancelling reload and I agree with you, making you reload again or clicking would've been better. The reason why you start from level 1 instead of your current level is because I wanted to make the a rouge game (which probably isn't the best decision). By the way, you never mentioned if there was a level you couldn't pass, Was that level 2? Just curious (sorry for my entire essay here).

Thanks  for the nice words! I did intend this game to be a sort of trial and error game where you learn more about the waves and enemies as you keep playing but maybe that wasn't the best choice for a game jam submission. I appreciate the feedback still!

Also a nice idea. I think i'll replace the q key with a dash and make reloading cancelling done by the r key and firing. Thanks for the idea!

Thank you for the feedback! I'm starting to be aware that I made this game too hard, and i'll add your other suggestions after the jam (to stay in spirit of course).

That just sums up every game jam doesn't it

Really fun to see the baby cry, but the dad runs away out of the house through the wall sometimes if you intersect with him while he's not looking at you (accurate family behaviour)?  Other than that it's a really nice game!

Was it too hard? or what was it. I want to improve my games with some feedback so any suggestions help a ton

Really neat! It would be nice if the bucket automatically followed your cursor instead of having to hold click it the entire time.

Short but sweet. The only con I see is that the font and play button feel a bit weird but other than that it's great!

I tried again and left clicking still won't make the ui progress/close

I said I already tried the downloadable builds and they won't freeze. I'll try it a couple more times just for reassurance though.

But it still freezes after it says "after rehydrating I feel healthier". I tried multiple times and it still froze at some point.

It sucks to say this but it froze all the time at a textbox event (on web and the app). I'm sure it would've been a great game :(

HOW DOES SOMEONE CREATE SUCH HEAVENLY GAME. Jokes aside, this game is really enjoyable, I usually despise cashier games but this one is an exception. the start is a tad bit confusing but other than that I would love to see more!

1 hour left :')

Oooh, got it.

That's some nice source code (i'm not going to steal it). A nice game like this shouldn't get reversed engineered, you should try converting it to byte code.

Are the games going to be judged by everyone or is there select judges ranking every game? because looking at how much people entered, im pretty sure no one's going to download and vote on over 10k games

Got it. Thanks for the reply

I'm confused by the rules because looking at it, it looks like any game with something like attacking, parkouring at that are restricted.

This was my original idea but i procrastinated on the second last day and couldn't get it done in time to i had to make a substitute.

Yeah i figured out that issue too. Unfortunately i never knew what was the cause. Maybe the clouds? But i can't fix it now, Sorry.

Amazing job! It's pretty short but i love the mechanics!

Neat game! The controls are pretty hard but it's an interesting concept!

Is there going to be mac support