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Well, this is exactly what it says on the tittle. A 3D sex simulator. Iā€™ve given it a run and a playthrough, and tried the different content there is too offer, but ultimately, I canā€™t help but feel there are several things that feel off from making this a really ā€˜pleasurableā€™ experience.

While the customization is interesting especially for a first prototype, I felt that all of the controls for all of the simulation were pretty hard to get a grasp off. Characters moved too much in a physical way that it made hard to adjust them and hard to tell what they were interacting it (most of the times the dialog for the interactions on the table would show up only for it to go back to the standard ways), and the way the camera worked also made it very hard to get a grasp of the world. If I had to recommend something to fix the latter, Iā€™d make it a third person over-the-shoulder view while no interaction is going on, and then change it to an orbital view once an interaction has been locked on.

Interactions are a whole another thing that needs to be refined. At the moment itā€™s very hard to understand how to make the proper setup and binding of a pose, and most of the times I pressed the expose button, Iā€™d just get locked into picking one of the options since ā€˜exitā€™ did not appear as in some of the other menus, which lead me to a bunch of ā€“ arguably funny but not the goal - situations such as laying under the bed and under a chair. The system definitely needs to be streamed-line to make it easier to pick both what the characters are doing and interacting.

Other than that, I canā€™t really say much for other aspects such as novelty or kink, itā€™s… just plain oldā€™ sex.

I do believe this has potential, especially with the set of features you hope to achieve as described in the main page, but I feel like thereā€™s a lot of work at the base level that needs to be refined to make sure that the simulation is a pleasurable for the player as the characters participating on it. You have our blessing for it! Cheers! šŸ³

(1 edit) (+2)

Thank you for the critique!
I can agree that the current movement system isn't very responsive right now. I took a risk, and decided that I was going to make all movement controlled entirely by the animations. Basically,  not one line of code actually moves the characters. The animations take full control. The upside is that stuff should "look" more fluid transitioning between animations, and movement. The downside is that movement accuracy takes a downfall.  Hopefully I can eventually get around to polishing transition speeds and the like to reduce the feeling floatiness.

For the UI, My entire thought process has been "How do I cram an endless amount of potential sex positions into a free roaming concept". Eventually the goal is that this will be an online experience,  and being able to swap between characters is mainly an offline feature for testing.

I can certainly see certain elements of this project becoming a learning curve as a result though. One exposed position could potentially have tons of unique penetration and oral options to choose from. Different scenery might allow for completely different exposed positions. I've also had to try and incorporate controller support too (because vibrations XD).

I ended up splitting things up into Exposed positions, Penetration actions, and Oral actions that populate themselves based on context with scenery, and what position a partner is in. Not being able to exit a selection is certainly an oversight on my part though, and I've now added it as an option for future builds of the game.

Hoping to cram in the gist of what I'm looking to accomplish features wise, and then start polishing that up once the feature set is complete. Right now I'm currently working on a First Person view and the ability to control a characters hands while in that mode to "touch certain body parts".

Hopefully this can eventually become the simulation people want it to be!