the shift system sounds neat swaping between spell sets and spells with passive effects although reading that makes me wonder if foes will muck with them mid battle using this system just spiballing here but making the passives into negative effects perhaps altering the spell itself to be negative like instead of fireball it does something comicly useless or varying degrees of harmful could be a neat effect for some types of foes wish i could play stuck on mobile for a bit
Viewing post in EC Demo Final Update 11-29-22 comments
We seem to be on the same wavelength here haha, there's going to be some heavier spell augmentation than just the passives even, especially when enemy status does come in to play~
And no worries, this is just the announcement for what will come in the build this month, it's not released just yet! I'm still working on enemy art assets right now, then I'll be deep into the programming work before it sees a release.