Really cool concept. In the first minute of the game you managed to get me into this state of a constant hunt for hidden walls and looking for stuff that I might have missed, which is nice in some games, but it might be very annoying if it's not done correctly - you spend tons of time on hitting every vase through the entire game after you find one item in it. It's a great parody on all of these mechanics that we are used to, but maybe we went too far because we see them in every game nowadays. I wish more developers would take risks and not just copy all of these mechanics, it would be so refreshing. Thank you!