Thanks, this is great feedback! Coincidentally I've just been working on tying the enemy behaviours more closely to the animations to give them more of a cohesive feel and give the player some indication of what is about to happen. I absolutely think the levels could use more sense of direction - I made huge levels and then carved them up for the compo - I'll probably cut them down which will give me more tile combinations to work with and allow me to add greater detail.
Thanks for taking the time to comment!