The curiosity killed the cat! Or made it make a meow sound and disappear from the screen. Something like that.
I totally enjoyed this game!
I haven’t played Lemmings, so this was a first game of this kind that I managed to try out.
I recorded a video of me playing the game: https://youtu.be/qOlkCP2YupM
(Sorry for the voice sound quality, I’m not a professional.)
Some of my random thoughts on this game:
- The Windows-only distribution is labeled as cross-platform (windows+macos+linux). Please update downloadable archive metadata to make it more precise. :)
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I failed to finish the second level using the Linux+Wine setup, so I had to retry in the browser. This issue is recorded in the video. All the cats entered the bag, but the game didn’t register that as a victory.
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At some point, I pressed the pause button and all cats started to fall. It’s also captured in the video. :D
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You may want to add an Escape button alias for the Space, just to make it more user-friendly. I read the game controls, but I didn’t know that space=pause also implies that menu (restart) is also connected to that button.
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The music is really catchy! I almost felt like singing along. I tried to make the cats purr to the melody with some limited success.
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The fast-forward button would be very useful. Although this game is not tedious with 3 levels, it can get annoying with more levels if you ever feel like expanding it.
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It’s funny that you can build something while in the mid-air. I captured it on the video too. :D I don’t think it’s a major thing, but it’s hilarious.
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I’m not sure if I was on the right track on the second level. Is there a way to drop down 2 cats from the cliff? It was so tempting. :D
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There is a slight delay in the purring sounds. Maybe there is a silence sequence in the beginning of the sound effect that can be removed (like 0.2 opening silence that can be truncated).
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Since this game is built using Unity, please consider uploading a native Linux executable. It could make the Linux gamers life easier.
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A cat counter would be useful. So the player knows how many cats they can leave behind along the way. :D
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I adore the art style of the game.
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The collision detection on the levels seem to be good too!
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I believe it’s possible to accidentally insta-equip the powerup on the cat if you select it from the UI. I did it once and it lead me to a state I didn’t want to be. :D It was funny though.
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Some of the icons are not as obvious as they could be. A balloon for the falling protection could be more understandable I think. As others pointed out, the tooltips could help here greatly. But it’s OK to omit them in the game jam submission I think.