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few questions :

How did you make the grass like that? it looks like a 3D grass model, but the grass plane goes so far my laptop should have blow up by now XD

Generally how do you build this level? is all of it just 3D models?

For the 3D grass, I overlay 16 3D plane with a green dot texture. The dots are more or less big according to the height which gives this illusion of volume.

Everything is realized in 3D model for the visual but the physical engine is managed in 2D