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Thanks! Wow 79%, that's impressive! I'm glad you noticed the fireflies (I actually just meant them to be regular flies but because they were buzzing they'd be giving off noise which would make them light up, but when I designed their movement I found they did remind me of fireflies), their purpose is exactly that - to show the player where the camera was going to be going. And yes, I agree about the collision issue - the player's collision box definitely should have been smaller, and as for the depth perception - that I haven't figured out yet with the echo location shader.

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I don't envy being in your shoes - I can't even begin to think about how I would approach this. My experience with shaders is extremely limited - I'll defo be taking a peek at how you've handled the echo locations!

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I made a little devlog here that explains how I made it as well: 

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This is great, thanks for linking this, just watching through it now. I'm kind of glad you decided against a china shop idea - it would have undoubtedly smashed ours out of the water!