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(+1)

It's a very unique concept for a game!

The controls were definitely sluggish... I understand it's tile-based, but it is still slow, and the fact that I can't rapidly press the movement button to move faster is weird.

Also, I don't think I ever found a use for the water person? Any time I needed to put out fires, I could just use the wind person... and the ability to walk on water didn't really help the team as a whole in any puzzles? If you're going to give the wind person & water person the same powers, maybe have more burning trees that the wind person can't get to so you're forced to use the water powers.

The music during the game was quite good, really helped the game feel alive. The music at the end was... pretty good? There was this weird high-pitched dissonant part that I couldn't tell if it was either a guitar or singing...

I honestly like the graphics, sort of early Sega Saturn, Virtua Fighter style stuff. I wish you'd gone a bit farther with the aesthetic - for instance, use pre-rendered low-poly CG for the character portraits when they're talking.

Is the phrase "Band-aid" considered a cliche? I suppose the idea of getting the band back together to save a local store is a common trope, as are elemental powers in general. Regardless, I think this was a great game!

(+1)

Thanks for the thoughtful playthrough. Helpful to work with. Band aid is cliché in the genericide sense. But definitely going for the bringing the band together for one last show, the save the little guy with a last minute fundraiser, and 4 elements cliches.