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Some nice puzzles in here, and a spooky, dank vibe. Nicely done. What do you think of Unity's solution for 2D Lighting in a pixel art game? I'm trying to decide if I want to use it myself in a project, but I'm a little worried it'll screw with my color palette. Thoughts?

We used URP in our game.  Try it in your game and take a answer to your question