This was really good, but I got stuck at the gun part. I dropped the gun to pick up a box and the gun ended up out of reach and blocked the box from where I needed to put it. Unfortunately, I was unable to use the restart button either. I was playing the web version, and it looks like the PC has better results, I might have to check that out later on. This was still well done otherwise, nice job!
Play game
TWICE. GameOff 2022's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #78 | 3.771 | 3.771 |
Audio | #85 | 3.500 | 3.500 |
Innovation | #128 | 3.146 | 3.146 |
Overall | #131 | 3.375 | 3.375 |
Gameplay | #146 | 3.104 | 3.104 |
Theme interpretation | #225 | 2.958 | 2.958 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/Akan-1/GameOff2022
Comments
Concept, Gameplay, Graphics and ambience are pretty good, would love for it to have a online co-op in the future. I think I broke one of the tutorials, accidently picked up a box from the wall and could not place it back on the button, there was no restart button on the menu :(
Hallo,
Thank you for sharing your game. I’ve already saved its RATING;
1. verified: GAME due to observed you also wrote a review for "Crazy Ant”; adds: read “AKAN” as the developer username to remind self of OSAKA, JAPAN
2. observed: noticeable drawing with animation techniques based on the sample screenshots and the web page’s explanation with the CONTROLS ; remembers: Resident Evil#1 (PS1)
3. observed: in MAIN GAME, noticeable drawing with animation techniques and background music; remembers: FLASHBACK (PC); observed: self to be surprised that the machine gun as drawn on the heavy box is NOT immediately usable, due to remembered sample animating screenshots on web page’s explanation
4. verified: GAMEPLAY to use multiple buttons to execute COMMANDS, e.g. push/pull box, squat; observed: self had to re-verify the COMMAND in the web page’s explanation to execute “squat”; notes: in MAIN GAME, the two (2) characters are switched to show select ACTIONS that are only executable by a character, e.g. male character for pushing heavy boxes;
5. observed: select collision detection techniques to still be in-development to cause characters to be stuck on the wall; learns: UNITY engine with WebGL to still cause such output; remembers: own developed tools are faster to use than select existing tools, e.g. hax for multiple operating systems (OS) as used in BallisticNG (PC, SteamPowered) after verification;
6. read: from answers to feedback on webpage, developer’s recommendation is to download game build to solve collision detection error
Thank you. Health!
I like the art style and the concept! The ambient audio is also good for building the atmosphere. I don't know if it is a problem with my computer or not, but I was unable to pick any items up.
awesome game! the art is great and the controls are responsive, the instructions are clear on how to advance /control the player, the gameplay is fun and challenging , giving a good learning curve, overall I enjoyed playing this one, congratulations!
I liked the game, it reminded mt fireboy and watergirl. But i got some troubles with the controls, i left click and the objects weren't being picked up :(
Very polished game!
I'm not sure why, but I was unable to progress in the first map where we have 2 players. The guy was unable to move the box onto the button (couldn't duck or throw the box).
I ended up breaking the game when I spammed box pick-up and wall climbing. The dude started becoming immobile and floated up like a balloon lol.
The look and lighting of the game is really beautiful.The level design is really clever.Some of the chapters are really challenging.Well done!
This game has great mood! The visuals are dark, gloomy, and the music matches it well. The concept has promise and I can tell a lot of thought went into the design of the game and the levels. The execution could use a little bit more polish; sometimes the game felt unresponsive when I tried to pick up things or push blocks, and it would be nice to visually see who I switched to. Just small tweaks and this game will really shine! I played as much as I could, but I got stuck in this room. I had no idea if I just couldn't solve the puzzle or if I got softlocked.
i liked the atmosphere, it is very well done, but my experience was really disturbed by unreliable mechanics and the lots of dialogues (which, for a jam game, is ok)
+ "men are strong and carry heavy objects whereas women are small so they can go in narrow spaces" is actually sexist :c really you should look into avoiding this kind of things
Hi!
Thanks for playing and feedback.
"men are strong and carry heavy objects whereas women are small so they can go in narrow spaces" is actually sexist :c really you should look into avoiding this kind of things
We making this part based on gamejam theme - "cliche". It was not our intention to insult anyone.
Wow, i like that art and mechanics . Many thing i can learn from your game. Thank you!
Art and vibe are excellent, also great work on the simple tutorial/controls and variety of puzzles. Sound is great too. Awesome job y'all!
You captured a really cool game feel, the graphics and lighting are fantastic. I was stuck on the tutorial at the start, I didn't realize I had to mouse click through.
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