Art for this is so great, such incredible textural details, really makes you want to keep playing the game. Also the voice+music at the beginning gave me serious chills.
I struggled a bit with the game mechanics. At first I didn't even notice that the pebbles on the left had different icons for health, etc, and even after I figured that out, it was really hard to visually distinguish between icons, even playing at full screen (instead I just had to memorize which row meant which). I clicked the info button, but it was a lot of information to take in, and that info was a mix of mechanics and narrative/flavor text. It was also very difficult to understand how and when Izot and/or Genepil were receiving damage during a battle?
I'd love to see a "practice/tutorial game" option on the start screen, maybe, with pop-up text overlays and arrows pointing to each part of the UI.