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shephard42

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A member registered Nov 16, 2022 · View creator page →

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Level 17? LEVEL 17????? I barely made it past level 3.

This is truly the Dark Souls of low-poly-games-where-all-combat,-exploration-and-story-telling-takes-place-within-a-single-room.

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Oh, that's awesome!! Sorry for critiquing stuff you guys already had in the works. 

Yeah that HUD/UI element on the left looks perfect. I'll definitely keep an eye on the project and try the next version when it becomes available.

Art for this is so great, such incredible textural details, really makes you want to keep playing the game. Also the voice+music at the beginning gave me serious chills.

I struggled a bit with the game mechanics. At first I didn't even notice that the pebbles on the left had different icons for health, etc, and even after I figured that out, it was really hard to visually distinguish between icons, even playing at full screen (instead I just had to memorize which row meant which). I clicked the info button, but it was a lot of information to take in, and that info was a mix of mechanics and narrative/flavor text. It was also very difficult to understand how and when Izot and/or Genepil were receiving damage during a battle?

I'd love to see a "practice/tutorial game" option on the start screen, maybe, with pop-up text overlays and arrows pointing to each part of the UI.

Agreed, needs more light! I love UE for a lot of reasons, but the time it takes to make adjustments to lighting and then re-build the lighting is not one of them.