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(+2)

To begin with, I am so madly in love with the music, most of all the spring music, it's simply stunning. First playthrough I was just listening really.

The whole game is stunning, really. What an amazing work you've done! I spent a long long time playing this game and I really wanted to win it, but well, as I believe you might've guessed, RNG got me good! ;D I loved the puzzle aspect, and it was really fun to learn what to place where and when, balancing bonuses and planning ahead, but sadly it seemed that in the end, it didn't really matter that much. The only tactic I could find that would get me close to winning almost every time (close, but never made it) was to ignore everything except harvest times. Like just discarding the stuff that would stay in play a long time and just focus on getting the cards out to increase my chances of getting the cards I needed. Even so, many times I didn't see the card I'd need even once during the whole playthough.  

I don't agree with some comments I've seen and heard that the game should be infinite. It would be a shame to change the whole concept when you've got an actual working game here, where the only real issue is the unfairness of the RNG. What I'd like to see would be somewhere along the lines of either give the player the ability to buy cards they'd need from the shops and/or simply play around a bit with the limit of how many cards can be discarded. Perhaps giving players the ability to discard more than one card during a turn would be enough? Even though It's "impossible" now doesn't mean it'd be better if you'd always be able to win either, but I'd like to feel that the more I play, the better I get by learning the mechanics and planning ahead, but I never felt that way here. I was getting better, but didn't get closer to beating the game.

The most "immersive breaking" feature was not the RNG though, but the notifications. Haha, on occasion I sold stocks of like 100 items, but since the notifications needed to run before I could advance, the turn I just had to leave the computer and make coffee. ;D

Apart from that, it's insane how perfect anything else is. Perhaps that's why I am extra sad that it would fall on the unfairness, when everything else was just as perfect as it could be. Can't even really, in the end, remove any points for the RNG-stuff, because that would be as unfair to the rest of the game as the RNG was to the players. It I could give you 6 stars in each category, I would. But you'll have to do with 5. :) 

Thanks for making this game <3

(+1)

Oh wow! Thank you so much for your extensive feedback! It means a lot to us :) Your points are so true: the RNG is the game's biggest flaw unfortunately, and we're actively discussing ideas for how to deal with it. So thank you for bringing in new ideas :) And it's really a big shame that I forgot to "summarise" the same notifications :( I realised it too late when I sold 25 strawberries haha ^^


Thank you again for playing and taking the time to give us your feedback:)

(1 edit) (+1)

Thank you for the kind feedback on the music, I'm glad you liked it! 😊

And thank you for such an extensive comment on the game, it's incredibly helpful for us, and hopefully we'll be able to progress the game further after the jam