I think this COULD be a good game, and certainly has the foundation of one. I can see the gameplay loop (even though this is a subgenre I don't normally play) and after a bit was able to understand what things did. There are a few things I think could be done to make this game significantly better:
- Performance: Running the game (browser) felt choppy, like the game was struggling to render at a good frame rate. For an action game, that hurts.
- Cursor: I often lost track of my cursor because it was very small and subdued. As many abilities rely on aiming with the cursor, it should be more noticeable. It also sort of blends into the gray/purple of the menus, which makes it hard to use there too.
- Communication: I was able to see the basic controls when I started, but I didn't really understand what was going on for the first five or so minutes because things were just happening on screen around me as I moved. I didn't piece together what icons represented the cooldowns for what abilities until I accidently killed enough enemies to select something. If a bit more was communicated up front before stuff was trying to kill me, the game would be easier to understand.
Still a solid game underneath all this though, just needs a little more polish in order to shine.