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Written in Stone's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #157 | 3.300 | 3.500 |
Audio | #190 | 2.946 | 3.125 |
Gameplay | #209 | 2.828 | 3.000 |
Overall | #224 | 2.946 | 3.125 |
Theme interpretation | #334 | 2.357 | 2.500 |
Innovation | #348 | 2.121 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/morwoen/written-in-stone
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Comments
This was really fun and somehow relaxing haha. Nicely done!
I really like this one. I love that there's a good variation of abilities and the idea of random ones that you can solidify is really cool. nice job!
I loved the art.
I think this COULD be a good game, and certainly has the foundation of one. I can see the gameplay loop (even though this is a subgenre I don't normally play) and after a bit was able to understand what things did. There are a few things I think could be done to make this game significantly better:
- Performance: Running the game (browser) felt choppy, like the game was struggling to render at a good frame rate. For an action game, that hurts.
- Cursor: I often lost track of my cursor because it was very small and subdued. As many abilities rely on aiming with the cursor, it should be more noticeable. It also sort of blends into the gray/purple of the menus, which makes it hard to use there too.
- Communication: I was able to see the basic controls when I started, but I didn't really understand what was going on for the first five or so minutes because things were just happening on screen around me as I moved. I didn't piece together what icons represented the cooldowns for what abilities until I accidently killed enough enemies to select something. If a bit more was communicated up front before stuff was trying to kill me, the game would be easier to understand.
Still a solid game underneath all this though, just needs a little more polish in order to shine.
The game models are nice, especially the houses. I liked the background music too. I would have added a mechanic where your character shoots in the direction of the mouse so that the user is more engaged since the beginning.
The general art looks good and I think this game might become something with the proper updates.
Also for having done it in 11 days really big congratulations!
Good job! Nice survival game!
The art, music, and mechanics were really good! Once I got the hang of it though, it got a little boring. I wasn't really sure how to heal (or even if it was possible), so I was stuck at a low health. I ended up just spamming what I assume is a fireball at the enemies while running away until I got hit by an arrow and died. My time was 5:49 and I got 194 kills.
Nice game. I was a little confused at first on what to do put I think I figured it out pretty quick. My time was 03:54 and I got 74 kills