hi folks, time for me to post my celeste error. new tower, never had any problems with celeste before, everything is downloaded and ive got the itch xna situation and i also have the .net framework, and getting this.
Celeste Error Log
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Ver 1.4.0.0
12/4/2022 5:07:16 PM
System.InvalidOperationException: An unexpected error has occurred.
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 primitiveCount, VertexDeclaration vertexDeclaration)
at Celeste.GFX.DrawVertices[T](Matrix matrix, T[] vertices, Int32 vertexCount, Effect effect, BlendState blendState) in C:\Projects\C#\CelesteGit\Celeste\Celeste\Memory\GFX.cs:line 259
at Celeste.ScreenWipe.DrawPrimitives(VertexPositionColor[] vertices) in C:\Projects\C#\CelesteGit\Celeste\Celeste\Graphics\Wipes\ScreenWipe.cs:line 77
at Celeste.FadeWipe.Render(Scene scene) in C:\Projects\C#\CelesteGit\Celeste\Celeste\Graphics\Wipes\FadeWipe.cs:line 47
at Monocle.RendererList.Render() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\InternalUtilities\RendererList.cs:line 61
at Monocle.Scene.Render() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Scene.cs:line 87
at Monocle.Engine.RenderCore() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Engine.cs:line 333
at Celeste.Celeste.RenderCore() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Celeste.cs:line 216
at Monocle.Engine.Draw(GameTime gameTime) in C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Engine.cs:line 298
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Monocle.Engine.RunWithLogging() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Engine.cs:line 348