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SeethingLloron

12
Posts
20
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156
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A member registered Nov 14, 2018 · View creator page →

Recent community posts

hey I'm pulling up to say that a friend and I have played this multiple times since I found it and I still think it's the greatest game ever made. I find myself rereading what we've done in Fragmented and being in awe of how the prompts really unlocked creativity for us at a time of very little motivation. This is fantastic. The vibes are fantastic. The endgame is fantastic. The way narrative clicks together over what is a pretty short rulebook. I love it and am about to introduce it to some new people!

I played this when it was being playtested, and I thought it was great. Strong theme, great combination of systems, and conducive to the kinds of stories it wants to tell. Fantastic! 

hi folks, time for me to post my celeste error. new tower, never had any problems with celeste before, everything is downloaded and ive got the itch xna situation and i also have the .net framework, and getting this.

Celeste Error Log

==========================================

Ver 1.4.0.0

12/4/2022 5:07:16 PM

System.InvalidOperationException: An unexpected error has occurred.

   at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 primitiveCount, VertexDeclaration vertexDeclaration)

   at Celeste.GFX.DrawVertices[T](Matrix matrix, T[] vertices, Int32 vertexCount, Effect effect, BlendState blendState) in C:\Projects\C#\CelesteGit\Celeste\Celeste\Memory\GFX.cs:line 259

   at Celeste.ScreenWipe.DrawPrimitives(VertexPositionColor[] vertices) in C:\Projects\C#\CelesteGit\Celeste\Celeste\Graphics\Wipes\ScreenWipe.cs:line 77

   at Celeste.FadeWipe.Render(Scene scene) in C:\Projects\C#\CelesteGit\Celeste\Celeste\Graphics\Wipes\FadeWipe.cs:line 47

   at Monocle.RendererList.Render() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\InternalUtilities\RendererList.cs:line 61

   at Monocle.Scene.Render() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Scene.cs:line 87

   at Monocle.Engine.RenderCore() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Engine.cs:line 333

   at Celeste.Celeste.RenderCore() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Celeste.cs:line 216

   at Monocle.Engine.Draw(GameTime gameTime) in C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Engine.cs:line 298

   at Microsoft.Xna.Framework.Game.DrawFrame()

   at Microsoft.Xna.Framework.Game.Tick()

   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)

   at Microsoft.Xna.Framework.GameHost.OnIdle()

   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()

   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)

   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)

   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)

   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)

   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)

   at System.Windows.Forms.Application.Run(Form mainForm)

   at Microsoft.Xna.Framework.WindowsGameHost.Run()

   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)

   at Monocle.Engine.RunWithLogging() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Engine.cs:line 348

got to p: drive first time, had terrific fun the whole time only to get overwhelmed at the end. i would love some kind of grimoire to explain some of the specific stats of the enemies: number of hits, likelihood, maybe even delineating how they work (the rook-style enemy confused me bc i wasn't sure if it was stunning me or not when it moved in straight lines away from me). not necessary, not a con, just a thought! great great game. will definitely be coming back to this one!!

this is such a good game im actually stunned it took me this long to get to it in the Big Bundle. also all the trucks are coded queer i dont make the rules i just enforce them 

10/10 would go flying off a ledge bc i panicked again

searched up minecraft on itch to see what i'd find and didn't think i'd stumble on a really beautifully written zine. incredible work, i loved it! 

Beautiful work, and I love the idea of a playlist of mood music!

this is a really cool, concise, beautiful game. i love that affirmative consent is written throughout this game, its something i think that can easily get overlooked and you hit it out of the park. overall, made me feel safe and loved and like kissing the moon because the moon is very good.