On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Pretty cool game. I've only seen like two other 3D games this jam, so that's pretty rare. Graphics and sound were quite good, though the zombie animations do feel a little stiff, especially when you kill them.

The game is quite frustrating, though. There's no reticule, so picking up the gun at the start is way harder than it has to be, same with aiming without the guns' sights. There's also nothing telling you you can use the gun's sights, so I just spent most of my first attempts whiffing shots and getting annoyed that the death screen just goes "lmao aiming good means you don't die"

The grenades also feel completely worthless since they take too long to explode. By the time they do the horde moved away from it and you just waste a grenade. Reloading also takes way too long and you just get killed immediately if you're cornered and need to reload, though I do concede that's probably intentional.

The entrances to the areas you need to unlock also aren't obvious, so I spent my first playthroughs not realizing they were there because the text that pops up was being blocked by a headphone stand I had. It's a bad idea to make progression like that not immediately clear, especially since I spent most of that time thinking I was just bad at the game. I also don't know if there's any ammo to pick up, but if there were it was easily missable as well.

There's also no feedback on taking damage, having low health, or damaging zombies, so I sometimes just died randomly and didn't understand why. I think it might've been my own grenades, but without the feedback and jumping directly to the death screen I wasn't sure.

It's overall a very solid entry, but I'd only play it again once it's a lot more polished.

(5 edits) (+1)

Thank you for playing! Thank you even more for the detailed and in-depth feedback! I really appreciate it! 

  • I will add a tutorial (teach controls),  onto the to-do list. 
  • Adding a reticule has been suggested by other players, and I agree that its a good idea. 
  • Also some way that highlights the next door or gives some indication where to go. 
  • The reload time is pretty slow (now that you mention it), 
  • I should improve the map so that it more naturally makes camping difficult. 
  • Player receiving damage indication was high on the to-do list but didn't make it in time (no excuse not to add it later), 
  • some sort of system where the zombies flinch when shot makes sense. 
  • Yes, the grenades take too long explode, easy fix (3s to 2s) and maybe increase drag on ground so that it doesn't roll too far. 

Note: the grenades also show that the zombies move too fast and the map first room is too big.

  • Some variance + improvement to the death of the zombies.
  •  Also when the player dies, some sort of 3rd person slowed-down view to show what happened after death will help understand (means I need to make a player model)

[I'll make a devlog when thing major changes have been made]

(+1)

Thanks for taking the time to do an in-depth reply, too! Funnily enough, thanks to how fast and how many zombies there were I found camping basically impossible, I spent more time just being swarmed instead, especially in the later areas.