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(1 edit)

The dialogs were hilarious!

I like the idea of entering different houses to steal and using the stolen item to get rid of the guards, but after beating the first level, the rest are the same again and again. The game itself feels good, but it gets boring very fast. Once yo learn the pattern of the enemies, it becomes easy peasy.

I would consider introducing a new mechanic each level that changes the formula, and putting different music for each level. Maybe each vegetable has its own attach? Maybe you could use the carrot as a melee weapon hahaha!

Other than that, the game has a good base to grow, keep working on it! 😄

(+1)

Thank you for your comment!

You got me inspired to think about different mechanics of vegetables, it’s really cool idea!

Always happy to help! 😀