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Cooking thief's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #181 | 2.917 | 2.917 |
Gameplay | #267 | 2.583 | 2.583 |
Overall | #280 | 2.667 | 2.667 |
Theme interpretation | #290 | 2.583 | 2.583 |
Audio | #312 | 2.333 | 2.333 |
Graphics | #318 | 2.500 | 2.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/Mifom/cooking_thief
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Comments
nice game!
Thanks for the review!
Cool game! I like the action and the movement feels really smooth.
It was a little bit confusing trying to figure out why I couldn't attack with the sword, and a bit confused about what the cliche is, but otherwise a neat little game!
Thanks for your review!
The general cliche was the stealth genre itself, where you have “stealth mode” where you’re almost invisible.
Pretty nice game overall, I liked a lot of the dialogue and general concept. The audio and graphics were very simple but it worked quite well. At first, I didn't entirely understand that you attack with fruits and vegetables instead of the sword but it was a pretty nice twist on what you'd expect. I would say that gameplay is quite simple and maybe it would be more interesting if you couldn't go into stealth mode if all of the guards in the room were dead, if guards could see you from further away in stealth mode, or if you could only go through locked doors when the key is on you, even after you go through it once.
Thank you for your review!
Your ideas are very interesting! I’ll look on how I can improve gameplay.
We got that soup!!
Nice game, I really liked the sprite for being stealthy, and I like the idea of throwing food at people
Also, I found a bug where the guards stay right by your body body. When ever I pressed r to continue, they killed me right away. I had to restart from the first level
Thanks for the review!
Sorry that you encountered a game breaking bug, I’ll fix it right away
The dialogs were hilarious!
I like the idea of entering different houses to steal and using the stolen item to get rid of the guards, but after beating the first level, the rest are the same again and again. The game itself feels good, but it gets boring very fast. Once yo learn the pattern of the enemies, it becomes easy peasy.
I would consider introducing a new mechanic each level that changes the formula, and putting different music for each level. Maybe each vegetable has its own attach? Maybe you could use the carrot as a melee weapon hahaha!
Other than that, the game has a good base to grow, keep working on it! 😄
Thank you for your comment!
You got me inspired to think about different mechanics of vegetables, it’s really cool idea!
Always happy to help! 😀
i think we forgot to add the meat to the soup
Yeah, my bad
This was a cool experience! I love the art in the intro cutscene! You can be proud of this entry! :)
Thank you for your review!
i really enjoyed the intro dialogue, it's very funny! I wasn't sure how to fight
Thank you for your review! I’ve added a tip to the description that should solve your problem.
Nice artwork at the beginning. Good atmospheric use of the birds sounds in stereo! I loved the dialogue. That's an imaginitive way to describe the controls. I only have a rat "but it's mine and I won't give it you".
Thank you for your review!