This is the most polished and replayable game I've seen in a jam, I absolutely love it! I have been returning to it over and over again the last few days. The presentation is gorgeous with lots of details. The slight pitch-variations in the music just adds so much! The UI is not missing anything, and even includes details that you'd expect to be overlooked in a jam-project. (Like the effects display when hovering a card, where every effect that includes the card somehow is displayed, not only the card per say you selected in your destiny).
The difficulty curve is great. In the beginning, you get a bit overwhelmed by the destinies effects and it's difficult to keep up and develop good tactics, but when you've spent some time with it and begin to learn the names and what they actually do, it becomes really addictive. The way you display it on the UI and the ease of going through them again is 10+. The voice-over is perfect. The clichés title and effects are very well combined and make a lot of sense.
One reason that I didn't comment this game sooner is simply that I hadn't really found something to "include for constructive criticism" and I've had to really game it out to find anything. But after some time, I did find a few things I "don't like":
To begin with, the only bug I've found was the effect that would fill surrounding tiles with "Tower" when playing "Temperance". There would never spawn any Tower cards. I've only had this destiny in one playthrough so I've not been able to replicate it, perhaps it was just something in that perticular game?
What I'd wish for the most would be -some- base score for effects. Like there is a destiny that increases your score when a card transforms, but I feel there would be better if the score was there from the start, and that there was a destiny to increase it further or something. As it is now, it feels great when you have a magician transforming whole columns and starting a chain reaction transforming the columns, cards around, and they in turn transform their own columns and neighbours. The camera shakes a lot, lightning flashes all around, music pitch increases aaaaand, gained score after this 20 second fireworks: 0. And it's a bit unsatisfying in a game like this. :(
But all in all, full score in all categories, well done!