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(2 edits)

This is the most polished and replayable game I've seen in a jam, I absolutely love it! I have been returning to it over and over again the last few days. The presentation is gorgeous with lots of details. The slight pitch-variations in the music just adds so much! The UI is not missing anything, and even includes details that you'd expect to be overlooked in a jam-project. (Like the effects display when hovering a card, where every effect that includes the card somehow is displayed, not only the card per say you selected in your destiny).

The difficulty curve is great. In the beginning, you get a bit overwhelmed by the destinies effects and it's difficult to keep up and develop good tactics, but when you've spent some time with it and begin to learn the names and what they actually do, it becomes really addictive. The way you display it on the UI and the ease of going through them again is 10+. The voice-over is perfect. The clichés title and effects are very well combined and make a lot of sense.

One reason that I didn't comment this game sooner is simply that I hadn't really found something to "include for constructive criticism" and I've had to really game it out to find anything. But after some time, I did find a few things I "don't like":

To begin with, the only bug I've found was the effect that would fill surrounding tiles with "Tower" when playing "Temperance". There would never spawn any Tower cards. I've only had this destiny in one playthrough so I've not been able to replicate it, perhaps it was just something in that perticular game?

What I'd wish for the most would be -some- base score for effects. Like there is a destiny that increases your score when a card transforms, but I feel there would be better if the score was there from the start, and that there was a destiny to increase it further or something. As it is now, it feels great when you have a magician transforming whole columns and starting a chain reaction transforming the columns, cards around, and they in turn transform their own columns and neighbours. The camera shakes a lot, lightning flashes all around, music pitch increases aaaaand, gained score after this 20 second fireworks: 0. And it's a bit unsatisfying in a game like this. :(

But all in all, full score in all categories, well done!

(+1)

Thanks a lot for the detailed feedback!

Maybe the skill is worded a bit weirdly but it doesn't do what you though it did. It reads:
Fill all surrounded empty tiles with ([2]) when placing ([1])

Meaning that it will fill all the empty single tile gaps you have on the board. So it's really meant for patching up some mistakes and it like quite a few other skills has few upgrade skills for it too (available only after getting the base one first) like allowing to fill 2 tile gaps or also scoring when filling with it.

Just having the transforms add some score by themselves would be a bit too good in comparison to everything else. It has quite a high chance of comboing with itself so it might get out of hand quick. Well it does have the downside of transforming randomly so you always have the risk of triggering unwanted things too like all those minus score skills. There are quite a lot of skills that don't really do much by themselves but obviously the column/row transforms take a while to act out and understandably will feel unrewarding.

Oooh! Right, that makes sense! Not a bug then! ;D Thank you, will test it!