Trying to somehow outlive harder levels and score in the easy ones, that’s a valid strategy I think :) But I’ll need to tune the level parameters to make it a bit harder (it becomes boring quickly, especially if there’s no zig zag between easier and harder levels).
I’m working on a simple system that starts with the level number and then distributes the difficulty into each of the parameters (as described in the devlog). That may bring some gameplay surprises, but I’ll need to look for extremes that are a bit too much (like too many slices or combination of too fast and too long sequence etc.)
(And thanks for playing! <3)