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(+1)

I found that if you just go nuts on the crank, you'll hit all of the slices without losing a life. I was able to play far longer than I should have, just waiting for easier levels to score points.


Unique gameplay, though! Good game!

(+1)

Same here. Good way to stay alive (although boring) but not to make high scores! ;)

I would recommend having a specific "moment" where the crank needs to be on the right slice, with maybe some milliseconds of animation before.

(1 edit)

Trying to somehow outlive harder levels and score in the easy ones, that’s a valid strategy I think :) But I’ll need to tune the level parameters to make it a bit harder (it becomes boring quickly, especially if there’s no zig zag between easier and harder levels). 

I’m working on a simple system that starts with the level number and then distributes the difficulty into each of the parameters (as described in the devlog). That may bring some gameplay surprises, but I’ll need to look for extremes that are a bit too much (like too many slices or combination of too fast and too long sequence etc.)

(And thanks for playing! <3)