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Wow, really? I thought for sure the first set was focusing on rooks, and the second on bishops... weird how we create patterns like that. Thanks for sharing!

My first idea was exactly like that. I wanted to make worlds with different themes, like openings or endings and put more focus on the different chess tactics...but I can't play chess (or couldn't until I began with this game), so learning all these things is way out of scope for me.
In the end I switched to a randomized but endless version of weekly new puzzles.

Maybe if when this game is finished and I someday meet a chess player who wants to create the puzzles the original idea would get a new approach.