Hey daniawf!
Thank you for your really valuable feedback and sorry for our late reply. You had some super kind words for us which we enjoyed reading and wanted to give you an appropriate answer <3
Concerning your remarks:
* Instead of skipping to the next text on clicking the "next" button inside the dialog window, we could indeed first complete the text and then (when clicking on the next button again) continue with the next speech bubble. Good idea!
* We know that people are not really into text-intensive starting tutorials :( The alternative would have been to "let the players try". But while letting some of our friends playtest the game, we got the impression that giving advise on what to do seemed to be needed :/
On the other hand, maybe next time we should choose more "experienced" gamers as our playtesters :D Our choice of people (who we are very thankful towards!) might have had a negative knowledge bias concerning game mechanics. To people used to puzzle games, the mechanics of Bernd's Biscuits would probably have been more intuitive.
Greetings from Germany
Jonathan & Matthias