Love the visual and auditory style! I really enjoyed the game and liked the difficulty curve at first, but kept waiting for it to get truly chaotic and hard, which never happened. I also wanted a reason to care about my score (and by extension, keeping the crank in the slice for the full time), but the score felt unimportant with endless levels and the need for lives. I wonder if this could be solved by either:
- having predefined stages and tracking high scores per stage, so there would be fixed points where players could compare their score
- having a timed mode (score driven) separately from endless mode (life driven)
- unifying score and lives into one stat, so it subtracts score when you miss and the challenge becomes maintaining a high score