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These are great ideas! Thanks! The turn into chaos comes around lvl 20 as it is right now, because the game starts shortening time of one step quickly (theres 12 predefined levels and after than they’re just randomly selected and fastened). I think that both a nicer difficulty curve and a better scoring system is needed. I probably won’t go towards unifying levels and score, but a penalty for missing is definitely something I want to try out.

I’m leaning towards procedurally generated levels (with a chart showing what awaits the player in the next level), but so far I haven’t tried it — I’m just fixing bugs and untangling the chaos code from the jam to eliminate weird bugs ;-)

Also, timed mode is a great idea!