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This is so pleasant to play, really nicely polished! That difficulty curve gets out of hand fast, I can't decide whether I'd prefer a slower ramp up or if I really like how fast it gets out of control. While I picked up a couple of tactics along the way, I'm also keen to watch other playthroughs to see if other players come up with a different approach.

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Thanks! The difficulty curve will likely change  as I tweak the levels and I also plan to introduce at least one more mechanic in later levels. But I want the curve to be steep enough to have typical games end quite quickly. I'd rather have the player get a game over and try again than have them get bored before finishing a longer game due to it being too easy.