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Eclipse is a PBR lighting solution, so if the plan was just basic lighting then it would be hard to justify its use.

At the moment I am creating a layer and depth based lighting engine which does not use PBR materials and is specifically designed so that lights are created on layers or by depth just like normal instances.  I can surely give you a copy when it is a little further along.

I'd be happy to pay for it when it's released!