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Oh, the server doesn’t currently check rooms for enums/macros - that’s kind of expensive (I mean, a little less expensive now that tile arrays in rooms are compressed, but still!). I guess I could check room creation code very specifically since it’s named predictably.

Gotcha. I personally don't feel like that's necessary, I can easily just move all these enums to the new script. I think this is some of the oldest code I have from a Shaun Spalding way back in the day. Not sure why it's only causing me problems now but good to know how to get around it. Thanks for the support. This tool is a literal lifesaver.