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(1 edit) (+2)

Really love the idea, the protagonist always survives because the plot needs him too is the oldest and greatest of clichés. Liked how it's translated into a simple mechanic such as spawning bombs on your death (it was your plan all along). The gameplay however is perhaps too simplistic with a "kill all enemies in the map to progress" structure; Invisible platforms, lack of UI to tell you if you have plot armor left, unprecise hitboxes and similar issues make it a bit tedious of an experience and I see how many players would abbandon the game over them. Also the graphics are not really consistent with some characters looking out of place or even blurry because of resizes. I really see a lot of potential, keep up the good work!

Extra tip: Godot allows html5 web export which would bring a lot more people to test the game since not everyone downloads games, keep that in mind for future jams