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(+1)

Nicely done. 

This game was pretty challenging, which I'm guessing was your idea to play into the theme. It took me three tries before I got the hang of it and won. 

Card games are super tough to pull off. That set of randomness is a balancing nightmare that really wants time and lots and lots of playtesting to pull off. But it looks like you were able to make a nice dent in it. The biggest improvements I could see would be focused on clarity. You've already got a lengthy tutorial and it's easy to forget things that you don't actively learn through gameplay, but I know a gameplay tutorial/walkthrough is asking a lot for a jam game. Card clarity then, such as all unique art and maybe effects that indicate where cards are going when they die or are used might help. For example, I didn't realize that units never come back once they die - meaning you have to really save each one carefully. 

Tough game for sure. Well made considering the time we had to make stuff. Congrats on making your game. Keep making!

Thanks for the feedback I appreciate it. I'm concepting and working on a more complete version of this game and will keep that in mind. Though the units do come back after death. Behind the scenes, when you play a unit card it moves from your hand list to an onboard list, then when that unit dies the card moves to the discard list. Which just gets shuffled back into your hand. Though because there isn't a way to view your hand or discards that's hard to know. Unless you completely stopped drawing unit cards at some point, which may be a bug.

(+1)

Oh? Maybe the frequency of adding new cards to your deck plus a low draw rate just means I didn't cycle through my deck fast enough to see units again. 

Thanks for the reply!