Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hi again,

This issue has been resolved in v1.0.3 (to be released). The time function used for the effects wasn't framerate dependant so if the app dipped below 60fps it would affect the render, breaking the seamless loop. Thanks for the report!