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(+1)

It's a little hard to control once you get the dash because you have essentially the same button tied to three seperate comands, so in the part where you have to go fast you have to hold shift, then release shift, then somehow not do the double jump when you release shift...it's weird to control is what I'm saying, just tie the double jump to something else (or the dash mechanic to something else) and I think it would be okay

(+1)

Hey thanks for playing! One of my design goals was to keep all the action tied to one button so that my young kids could play this on a keyboard without issue. I found that during the dash section if you release for the first jump out of dash, then press and hold shift for the double jump, you'll land on the next platform already in dash state. It's a pretty nice rhythm once you get used to it. Though I totally agree with your criticism and in a commercial game I would have mapped the actions to separate inputs!