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BombBros

8
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A member registered Oct 26, 2022 · View creator page →

Creator of

Recent community posts

Hey thanks for playing! One of my design goals was to keep all the action tied to one button so that my young kids could play this on a keyboard without issue. I found that during the dash section if you release for the first jump out of dash, then press and hold shift for the double jump, you'll land on the next platform already in dash state. It's a pretty nice rhythm once you get used to it. Though I totally agree with your criticism and in a commercial game I would have mapped the actions to separate inputs!

Hey, I don't know if I'll have as much time for the December Jam, but if the scope is small enough, I may be interested. My discord is ZiggyAkeebu#7374 if you want to chat more.

Thank you! I think the sound lagging is only in the browser version because I have way to many objects and inefficient code. Running the executable makes for a smoother experience overall. Hopefully one day I'll figure out better ways to accomplish what I did! Thank you for playing!

Yay you made it to the bread! Using little color was mostly to hide the fact that I have no idea how to use color in general ha. I'm glad that the aesthetic turned out alright.

I knew I should have taken out the ability to walk on the ceiling when I ended up not even using it ha. I had shoehorned it in at the beginning of the project but then ran out of time to integrate and test it. And yeah, I think adding the ability to respawn was the best thing I could have done. Too many places where getting stuck is a possibility :/ Thanks for playing!

Thank you! I know it's unconventional, but it was one of my design goals for this game in particular (keeping the main action tied to one button)

shift just felt the most natural for my right hand placement when keeping my left hand on WASD. I think if I went back and redid it, I'd set it to left click though.

This looks so good! Love the shader effect and music that you added. Music stopped looping for some reason though.