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Found the game difficult and I think the controls were part of what made the jumps hard to pull off. It seems that at times they are not as responsive as you'd like them to be when performing precision jumps to avoid spikes! Interesting choice to go with a 2.5D perspective but feel that more could be done with the scenery to make full use of this design choice. Regardless, well done on your submission! :)

(+1)

I tried to make a difficult platformer and I went overboard with it. As for the jumps I wanted it to be this way, it makes it better in my eyes.

Thanks for playing! :)