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(1 edit)

Hi! I've found a workaround for the bug with .langauge files - you can just make your own .language file somewhere in your mod's folder, and put UA there instead of string. So, for example, this works:

{
      "UA": {
          "ITEM_MYSTICSITEMS_HEALORBONBARREL_NAME": "Your translated Donut"
      }
}

As for whether you want it added to my mod or if you want to keep it all in your mod - that's up to you!

Oh, and, you're welcome for the font! Always glad to help with localization issues that developers don't want to solve for some reason.