Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I love the 3D art. It's got a great folksy clay feeling to it and do fit in taking cliche literally. The maneuvering was a little rough with where I was picking up placing things. I swear I was "facing it" all the time and getting no credit for it.

(1 edit)

Thanks for playing the game! It's wonderful to see people like the visuals, I really didn't know if they were any good.

For the problems with picking  and placing things, I really think I made a bit of design mistake... The idea was to message to the player, by having no crosshair on the screen, that the direction they are looking at doesn't matter, instead the picking up and placing is actually based on the position of the hand. So when you are picking up an item with your right hand, the game chooses whatever item is the closest to your right hand (same logic of course applies for the left hand). And when you are placing an item, it goes to the object closest the to the actual item in your hand.

-----

Ok so I was just about to click the Post button when I realized that I probably misunderstood what you were saying. I thought that "I swear I was \"facing it\" all the time and getting no credit for it." refers to the sentence before, so that the picking up and placing items was hard because you were facing them. When in reality it probably refers to the level "Let's face it". fp. For the problem in the facing level, I don't know what it is, whenever I play the level, the detection system works fine. Well, in any case I'm still gonna leave the explanation of the item pick up system there.