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3 kids and a fulltime job makes me feel completely lazy only having 1 kid,  a full time job and still not  able to motivate myself to finish my game dev project - I really have no excuse after reading that lol.

Feedback wise I've still only played 15-20 runs total so I'm not certain I have a full grasp of the mechanics on everything enough to offer useful suggestions.  Please feel free to ignore any and all of it, I'm just sort of brainstorming but I cant promise any of this is actually *good* - just my thoughts because I find it fun to discuss. :) 

* Elven Bow feels significantly OP - the ability to continually reuse it by spending 10 - in my mind - breaks most encounters if you spec your build right and get enough dice. I do love it because its incredibly fun but - taking a page from Slay the Spire - perhaps a 'time eater' type boss or enemy encounter where if you play a certain amount of dice or use a card a certain amount of times then your turn is declared over could be a good counter to this type of build.  I only bring this up because some fights become trivial if I can pick them off before they even get a turn and I think you spent so long on planning out some tough/challenging enemies.

*I'm not sure if this would be more or less effort then a 3rd level but I'm always a big fan of ascension levels and I feel like this could add some re-playability without too much game balancing as they'd be fairly incremental/small.  Things like the following that could compound the difficulty as you add them together:

- No starting bonus

- Smaller dice to start

- Negative blessing (a blessing that makes all your attacks like the bomb, harming yourself a tiny amount when you do damage, a blessing that gives you a chance to accidentally damage yourself, if you use all your dice this round then you lose one dice the next round) etc etc.

- Less gear slots

- Less HP

- All enemies gain an additional d4 to start

- All enemies gain an additional d6 to start

- Worse encounters appear (lose dice , lose blessings, etc)

- Certain gear breaks after a certain amount of uses, requiring you to look for new items

* As a (potentially easy to add?) mechanic -  I would love to have a score at the end.  Something to the effects of 100%  and then subtract points for each HP you lost at the end, for each dice you gained and upgraded, for each item you took, for each blessing you took, etc - basically something to challenge yourself into beating the game with the smallest upgrades possible.  Perhaps that's not a super *exciting* thing to add but I just feel that it gives me another reason to try to beat the game with a class again - a way to challenge myself.

I got way too many ideas  and don't want to bore you half to death with them but I appreciate the chance to ramble on about it.  Have a great weekend!