3 kids and a fulltime job makes me feel completely lazy only having 1 kid, a full time job and still not able to motivate myself to finish my game dev project - I really have no excuse after reading that lol.
Feedback wise I've still only played 15-20 runs total so I'm not certain I have a full grasp of the mechanics on everything enough to offer useful suggestions. Please feel free to ignore any and all of it, I'm just sort of brainstorming but I cant promise any of this is actually *good* - just my thoughts because I find it fun to discuss. :)
* Elven Bow feels significantly OP - the ability to continually reuse it by spending 10 - in my mind - breaks most encounters if you spec your build right and get enough dice. I do love it because its incredibly fun but - taking a page from Slay the Spire - perhaps a 'time eater' type boss or enemy encounter where if you play a certain amount of dice or use a card a certain amount of times then your turn is declared over could be a good counter to this type of build. I only bring this up because some fights become trivial if I can pick them off before they even get a turn and I think you spent so long on planning out some tough/challenging enemies.
*I'm not sure if this would be more or less effort then a 3rd level but I'm always a big fan of ascension levels and I feel like this could add some re-playability without too much game balancing as they'd be fairly incremental/small. Things like the following that could compound the difficulty as you add them together:
- No starting bonus
- Smaller dice to start
- Negative blessing (a blessing that makes all your attacks like the bomb, harming yourself a tiny amount when you do damage, a blessing that gives you a chance to accidentally damage yourself, if you use all your dice this round then you lose one dice the next round) etc etc.
- Less gear slots
- Less HP
- All enemies gain an additional d4 to start
- All enemies gain an additional d6 to start
- Worse encounters appear (lose dice , lose blessings, etc)
- Certain gear breaks after a certain amount of uses, requiring you to look for new items
* As a (potentially easy to add?) mechanic - I would love to have a score at the end. Something to the effects of 100% and then subtract points for each HP you lost at the end, for each dice you gained and upgraded, for each item you took, for each blessing you took, etc - basically something to challenge yourself into beating the game with the smallest upgrades possible. Perhaps that's not a super *exciting* thing to add but I just feel that it gives me another reason to try to beat the game with a class again - a way to challenge myself.
I got way too many ideas and don't want to bore you half to death with them but I appreciate the chance to ramble on about it. Have a great weekend!