I feel like you knocked it out of the park in terms of demo to showcase the features along with handing off notes to the coder to show how features worked allowed some player activity that helps keep me engaged while picking up the pieces. I think the only outstanding questions I personally had after playing through the tutorial would be how possible is it to break outside the mold - aka the breakdown of options is helpful and succinct but is more then 4 options per screen possible? For images - I assume to keep it a bit simpler, the image is purely static (aka - no secret rooms by clicking on a specific scene in the picture?), Id imagine most of those could be answered once I started playing around with it.
Interactive fiction is a niche little audience but I definitely feel like someone who feels their story needs to be told could really make use of this. Well done.