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This looks and sounds SOOOOOOOO good, it's very polished and juicy!

The gameplay is extremely addictive too - even though it felt hard to figure out (I probably actually haven't figured out much, actually...)

It could help to add a mechanic to reduce RNG (ability rerolls, or a larger amount to choose from?) as sometimes you really can't get a combo or get saddled with two terrible choices. Other than that, the mechanics are super interesting and fun!

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Thanks! Yeah the RNG is maybe a bit too big of a factor. It's the same for everyone on the dailies though so that's where the real test of skill is. There is a reroll mechanic too but that is behind another destiny that you need to pick first. I kinda wanted to limit the choices to two only to actually have those situations where you'd also need to choose from some not so great options. It serves as a purpose to finally end your otherwise endless god runs too as you'll sooner or later need to ruin your combo with some conflicting destiny. Sure it feels somewhat bad on player aspect but it's required really.

That's interesting insight, and the choices totally make sense. Game design is hard (who knew?? ;)), especially with tight time constraints limiting the ability to test and iterate on mechanics.