Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

So, uh, you can make the masses negative, and uh.. oh god...

(1 edit)

Lol! So yeaaaaah... there is definitely things I should have been addressed but it has been so long since I worked on this project that I kinda gave up updating it.

I am actually thinking of getting back onto two of my projects on here (this one and Conway's Game of Life) and give them the love they deserve. I had a blast working on these in the past and I believe I can improve both of these in many ways.

I am thinking of using ECS and especially DOTS for Conway's Game of Life to drastically improve the performances, while optimizing the simulation with some new ideas.
*I would love to create a little tutorial on the whole process (from the project creation to the end) since I haven't found many project-length ECS tutorials out-there... Since ECS is still quite new in Unity, I think this could be a great way to get some people more familiar with the technology and a great challenge for me all-together!

For this one in particular, I would like to improve the controls and add what this whole simulation is about: a way to visualize the difference in the sightliest change in initial properties (bob mass, string length, etc...). And... I have a few other ideas to improve the simulation overall.

Stay tuned for (probably) a massive overhaul of both projects (if you are still interested..) :)